

Instead, you have to rely on a little green indicator warning you of an incoming projectile attack. The problem here is that it never rotates, so you can't see what is taking place on a large portion of the battlefield. The battle arenas take place from a semi-fixed view that follows closely behind the player. You're then whisked away to do battle in one of maybe 20 or 30 different arenas of varying sizes. These cards determine both the kinds of enemies and their numbers. The combat portion of the game is also dictated by the cards randomly drawn from the Gamemaster's deck. Generally, it's excellent voice work and really draws you into the tabletop aspect. The narrator of the game doubles as the Gamemaster, dictating play with commentary that is perfectly timed with wit or snark or ominous foreshadowing of what lies ahead. To complicate matters, you also face off against enemies of various types, including bosses, in 3rd person melee action that is reminiscent of a game like Ryse or Batman Arkham Asylum. Each step along the way can be filled with traps and pitfalls or with new equippable items and treasure. The basic object is to move from one level to another by finding the exit cards. equipped items, health levels, food, gold, etc. Included are some par-for-the-course RPG elements - i.e. In a nutshell, you play a card game where the cards form levels that your scary mercenary must traverse. But once you get the hang of it, you'll be hard-pressed not to jump into another game. A single round might take you 5 minutes or 50, depending on a little luck and strategy. Although it's far from perfect, it has that addictive play-just-one-more-time quality about it.

Although it's far from perfect, it has that Hand of Fate is a strange but excellent amalgamation of card, action, RPG, and rogue-like gaming. Hand of Fate is a strange but excellent amalgamation of card, action, RPG, and rogue-like gaming. A nice mix of randomness and completionist keeps it interesting for a while. However by the end it became tedious (trying to unlock the final few cards, which may not even show up in a game) but overall I enjoyed it. After beating the campaign levels you run through a mode where you just try to go as long as you can, meanwhile unlocking the rest of the cards (cards are not all unlocked until you achieve certain outcomes). The campaign mode basically has you run through different levels of difficulty, throwing rules changes on you to mix it up while you try to work through the deck and then defeat the bosses (again, low-rent Arkham Asylum sequences). Basically this is a card game of chance, with action sequences (like a low-rent Arkham Asylum) resolving the bad card outcomes. It is probably more of a 7 if you compare it to a top notch AAA title and once the novelty wears off. It is probably more of a 7 if you compare it to a top notch AAA title and once the I'm giving this an 8 mainly because it is pretty unique. I'm giving this an 8 mainly because it is pretty unique.
